Wondering how to score more goals in FIFA Mobile’s Attack Mode? Here are some tips and tricks for you to improve your gameplay skills when taking your turns in FIFA Mobile Attack Mode.
Get Used to the Controls
Unlike the FIFA games, FIFA Mobile controls are very simple. Here is the control guide for FIFA Mobile at www.fifplay.com/fifa-mobile-controls. There is also a useful in-game help manual on FIFA Mobile’s Setting screen. You can customize your controls by turning on/off the Virtual Stick. Upsize the game buttons and the virtual stick if they are not big enough for your fingers.
Best Formation & Tactics
Go for a formation that is the best for your playing style. I would choose for myself the ones which build up the attacks using the wingers. You should try different tactics and formations to see which one suits you better to score more goals. Go up the levels by playing the game so you can unlock more advanced tactics.
Best Defensive Tactics and Players
Defensive tactics are designed to help your team defend better. But that’s not enough for you, you need to have a collection of the good defensive players. Go to the Market and look for the defenders with high OVR rating. If you have a good budget, go for defenders with over 80 OVR rating. Consider that the players attributes such as Strength, Positioning, Tackling, Heading and Marking are important for your defense.
Trust the Autoplay if You Cannot Score
If you still are not able to score goals easily, leave the game to the Auto-play feature. In FIFA Mobile, if you don’t touch the Virtual Stick while playing, the AI will take over your play and usually it will do a good job. Follow the AI scoring techniques if you need to know how to score goals. Keep in mind that during the Autoplay you can still decide on passes and shots by tapping and swiping on the screen.
Try to Score Every Single Opportunity
Give your best to score every attacking opportunity. You will get set-piece opportunities in FIFA Mobile Attack Mode turns. Free kicks are the best opportunities for scoring. You can also score easy goals when taking corner kicks.
How to Shoot and Score
As for shooting tips I would suggest you to give less power to your shots when trying to score goals within the penalty box. Usually giving too much power to the shot will cause your ball to go off the target, hit the bar or to be saved by the keeper. So, sometimes a quick & gentle tap on the Shoot button can finish up with brilliant goals.
No Rush
Like in the FIFA games, the more relax you play, the better result you will get. You don’t need to sprint all the time. You don’t need to rush your passes and shots. Just relax and focus on scoring goals rather than rushing it.
Injustice: Gods Among Us Ultimate Edition Minimum Requirements
CPU:
Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.8 GHz
CPU Speed:
Info
RAM:
2 GB
OS:
Windows 7 / Windows 8 / Vista
Video Card:
NVIDIA GeForce 8800 GTS or AMD Radeon HD 3850
Sound Card:
Yes
Free Disk Space:
21 GB
Injustice: Gods Among Us Ultimate Edition Recommended Requirements
CPU:
Intel Core i5-750, 2.67 GHz or AMD Phenom II X4 965, 3.4 GHz or better
CPU Speed:
Info
RAM:
4 GB
OS:
Windows 7 / Windows 8 / Vista
Video Card:
NVIDIA GeForce GTX 560 or AMD Radeon HD 6950
Sound Card:
Yes
Free Disk Space:
21 GB
Introduction:
What if our greatest heroes became our greatest threat?Injuctice:Gods Among Us is based on that situation. It features DC Comics icons such Batman, Cyborg, The Flash, Harley Quinn, Nightwing, Solomon Grundy, Superman and Wonder Woman, in a dark tale of power and corruption. Heroes and villains engage in epic battles on a massive scale in a world where the line between good and evil has been blurred
Storyline:
The storyline is set within an alternate version of the Justice League's universe(as like the comic). Superman establishes a new world order after the Joker tricks him into killing Lois Lane and destroying Metropolis. In an effort to stop Superman, Batman summons members of the Justice League from the mainstream continuity to join his insurgency and end the totalitarian regime.
Injustice:Comic
Plot:
In an alternate reality, the Joker destroys Metropolis with a nuclear weapon, killing millions of people, after tricking Superman into killing Lois Lane and their unborn child. A grieving Superman murders the Joker in retribution. In order to permanently eliminate conflict, Superman establishes a unified world government which he leads as its new High Councillor. A war ensues between the forces of Superman's regime and Batman's insurgency. Five years into the war, the insurgency discovers another universewhere the Joker's plan did not succeed, and teleports Wonder Woman, Aquaman, Green Arrow, and Green Lantern into their world to help them defeat the regime. Batman and the Joker are also inadvertently transported during the process.
Wonder Woman, Green Arrow, and Green Lantern meet the alternate version of Batman in Gotham City, while Aquaman heads to Atlantis to visit the city archives, learning of Superman's descent into tyranny. After discovering that Atlantis had agreed to complete subjugation under Superman, Aquaman confronts and defeats Flash, Shazam, and his counterpart before Ares sends him to rejoin the others and assist the insurgents, which includes a heroic analog of Lex Luthor. Batman explains his plan to use a kryptonite-based weapon stored in the Batcave against the High Councillor, but requires DNA samples from the other four heroes to unlock it.
After the Joker defeats the main timeline's Batman in a fight, the latter is apprehended by the regime. The Joker then allies himself with the alternate reality's Harley Quinn. Together with the Joker Clan, an underground organization founded by Quinn, they fend off an attack by regime forces led by Nightwing (Damian Wayne) and Hawkgirl. The Joker and Harley Quinn are rescued by the insurgents, who later travel to the Batcave to recover the kryptonite weapon. Meanwhile, back in the main universe, Superman, the Flash, and Cyborg attempt to recover their comrades. However, their attempt accidentally sends Cyborg into the alternate reality, where he joins the insurgency effort.
While Cyborg and an allied Deathstroke infiltrate the Hall of Justice to take control over the Watchtower's teleportation system, the rest of the insurgents stage a break-in on Stryker's Island to rescue the main timeline's Batman from his planned execution. Superman, aware that the insurgents took over the Watchtower, attempts to destroy it, but fails when Deathstroke overcharges the Watchtower's core to hold off Superman until the teleporters can be used. Luthor's attempt to use the weapon on Superman is foiled by the interruption of Shazam, resulting in his death. Now aware of humanity's determination to depose him, Superman decides to destroy Gotham City and Metropolis to demonstrate the chaos that would arise in his absence.
With the weapon rendered useless, the Justice League suggest recruiting their own version of Superman to stop the High Councillor. A large-scale battle between the regime and insurgency erupts. The insurgency version of Batman is initially reluctant to bring another Superman into the alternate universe, but his alternate counterpart convinces him to do so. With the help of both versions of Batman, the Superman from the main timeline is successfully teleported into the alternate universe. After defeating the alternate versions of Black Adam, Sinestro, Hal Jordan, Aquaman, and a subservient Doomsday, Superman engages in a final confrontation against his evil counterpart, and emerges victorious, ending the reign of the High Councillor.
After Superman defeats the High Councillor, all of the High Councillor's generals and accomplices are arrested, and his One Earth regime is dismantled. While looking at his counterpart in his red sun radiation prison, rendering him powerless, Superman admits that had he been placed in the same position as his counterpart, he would have done the same thing. The alternate Batman tells him that if something ever happens, causing him to turn evil, he will hunt him down. As the two leave, the alternate Superman's eyes glow red, indicating that he still has some degree of his powers.
Playable characters:
Aquaman
Ares
Arkham Knight(Exclusive to the iOS and Android mobile app)
Bane
Batgirl (Barbara Gordon)(Available as downloadable content and the Ultimate Edition)
Batgirl (Cassandra Cain)(Exclusive to the iOS and Android mobile app)
Batman (Bruce Wayne)
Batman (Terry McGinnis)(Playable as an alternate skin)
Batman (Thomas Wayne)(Available as downloadable content and the Ultimate Edition) (Playable as an alternate skin)
Black Adam
Catwoman
Cyborg
Cyborg Superman(Available as downloadable content and the Ultimate Edition)(Playable as an alternate skin)
Darkseid(Exclusive to the iOS and Android mobile app)
Deathstroke
Doomsday
Flash (Barry Allen)
Flash (Jay Garrick)(Playable as an alternate skin)
Green Arrow
Green Lantern (Hal Jordan)
Green Lantern (John Stewart)(Available as downloadable content and the Ultimate Edition)(Playable as an alternate skin)
Harley Quinn
Hawkgirl (Shiera Hall)
Hawkgirl (Kendra Saunders)(Available as downloadable content and the Ultimate Edition)(Playable as an alternate skin)
Joker
Killer Frost
Lex Luthor
Lobo(Available as downloadable content and the Ultimate Edition)
Martian Manhunter(Available as downloadable content and the Ultimate Edition)
Nightwing (Dick Grayson)
Nightwing (Damian Wayne)(Playable as an alternate skin)
Raven
Reverse-Flash(Exclusive to the iOS and Android mobile app)
Scorpion(MORTAL KOMBAT 4)(Available as downloadable content and the Ultimate Edition)
Shazam
Sinestro
Solomon Grundy
Static(Exclusive to the iOS and Android mobile app)
Superman
Wonder Woman
Zatanna(Available as downloadable content and the Ultimate Edition)
Zod(Available as downloadable content and the Ultimate Edition)
The opening minutes of Rise of the Tomb Raider had me worried. It starts with Lara trudging slowly through the snow, my only requirement being to hold W as the game plays itself around me. All of sudden, I'm having flashbacks to 2013's Tomb Raider reboot and its interminable, set-piece heavy introduction. At one point during a cutscene laden climbing tutorial, I miss a prompt, fall and die.
Redoing the section, I hit the prompt, climb a few feet higher, and watch another cutscene in which Lara falls but is fine. Here we go again? Actually, no.
The opener is frustrating, but over quickly. From then on, Rise of the Tomb Raider sticks to a mostly consistent level of interactivity. There's still plenty of set-piece spectacle, but these pace-breaking action segments trust you to read the visual clues of the environment and react using the appropriate controls. There's a level of artifice to these sequences, but they operate within the framework of established interactions. This is emblematic of RotTR as a whole. It's not that Tomb Raider's missteps have been eradicated, but they've been dramatically reduced. There are fewer slow-mo QTE sequences, fewer awkward conversations, fewer by-the-numbers miniboss fights. They're all still there, but take up significantly less of 15-or-so hour running time.
Lara's latest adventure opens in Siberia, and—aside from an early sojourn in Syria—that's where it stays. Lara is on the hunt for the Divine Source, an artifact that her father had obsessed over before his death. There's an important difference in the plots of RotTR and its predecessor. Here, Lara has initiated her quest. While things quickly spiral out of control, particularly after the appearance of militaristic cult Trinity, she's no longer an unwilling participant in events.
Other elements of the story work much better. This is still Lara's origin, but, while she hasn't yet embraced her role as a globetrotting murderess, she is at least more accepting of it. There's a resolve that didn't exist before, and that means there's no clumsy disconnect between the story of a woman traumatised by her actions and the gleeful feeling of killing off a camp full of bad guys. It's just as well, because the combat remains highly enjoyable.
Rise of the Tomb Raider—like its predecessor—deftly blends stealth and action. Most enemies begin unaware of Lara's presence, giving you the scope to creep through bushes and behind cover. With patience, and by chucking around objects to provide distractions, it's possible to systematically and silently clear out most enemy patrols. Often, it's more fun to take out a couple of guys and then choose to initiate a firefight.
Lara has access to a small selection of weapon types—pistol, rifle and shotgun—with a variety of styles available in each category. Most feel good to fire, the panicked inaccuracy of the automatic rifle being the only real exception. Pistols feel lightweight and clinical, while the pump-action shotgun is a chunky and gratifyingly deadly option. Once again, though, the bow is star of the show. Having to draw back and charge shots provides a nice rhythm to the combat, especially in conjunction with some of the skill upgrades available as Lara levels up. I especially enjoy the feel of the rapid fire skills, which let you instantly fire off fully charged follow up arrows after your initial shot. Aimed correctly, and you can down even heavily armed guards with a single salvo.
New for this outing is Lara's ability to craft combat tools on-the-fly. Arrows and special ammo can be created at any point, but you can also make use of things found around enemy camps. A bottle can be turned into a molotov cocktail; an empty can an IED. Doing so costs resources found out in the world, but I was never so low on them that I was unable to set light to a clustered group of soldiers. You craft combat tools by holding the middle-mouse button, thus keeping your keyboard hand free to control Lara's movements. As a result, scrabbling between cover while grabbing and arming a can is a frictionless process. It gives combat a welcome feeling of fluidity.
Dark Souls III is a game of valleys and peaks, down through dungeons and up over
castle walls. It's a plummet into places we shouldn't be--an escape from
places we don't belong.
But of course, we fight our way
through the darkness, and find our way out. There are a few stumbles
along the way, but in the end, Dark Souls III is well worth the riveting
climb.
This is the third in a series of dark fantasy
role-playing games known for their brutal difficulty and unforgiving
nature. It gives minimal direction and little room for error. As with
its predecessors, playing Dark Souls III means accepting two extremes:
recurring defeat, and the reward of breaking through it. This is a game
that recognizes the value of perseverance, tearing you down before it
pulls you back up, reinforcing the spots where it broke you, preparing you for that next valley just down the road.
The world itself is a disconnected series of detailed areas--some sprawl
outward, while others stack on top of themselves, folding back and
looping around in intricate webs. It's a testament to the level design
that discovering a bonfire checkpoint is as important as levelling your
character or defeating a challenging boss. In this dangerous world of
swamps, prisons, and undead villages, every milestone is a victory.
Returning to the Firelink Shrine hub world in order to
level up character stats, weapon quality, and the health-imbuing estus
flask seems tedious at first, but as time goes by, you'll recruit
helpful companions that set up camp at your base, granting useful items
and buffs throughout your playthrough. Bonfire checkpoints strewn
throughout Dark Souls III allow for easy fast travel, and returning to
Firelink becomes a welcome reprieve from the surrounding world.
This
macabre locale has subtle stories to tell--enemies on the Road of
Sacrifices behave defensively, only attacking once attacked. Giants bow
their heads in exhaustion among the rafters of the Cathedral of the
Deep. A sense of mystery pervades Dark Souls III's gloomy world, and
there's a confidence on display that's often missing from many modern
games Dark Souls III has secrets, whether you find them or not.It's
also impressive how Dark Souls III strikes a balance between
exploration and guidance. There's usually more than one path you can
take through the world at any time--to new bosses, secret dungeons, or
new areas entirely--but never too many that it feels overwhelming. The
level design encourages wandering without losing focus.
This is true throughout--there's a certain cadence to the combat, a
certain pattern to each enemy, that's only discernible when you take
time to observe it. Some enemies are weak near their sword arm--others
are vulnerable from behind. Instinct may tell you to dodge every time a
knight retracts its spear, but wasting stamina could lead to a quick
death, forcing a restart at the most recent bonfire. Dark Souls III
doesn't just teach you new skills--it forces you to forget ones you've
already learned. If you like you can get this game from here.
info from gamespot.com
The Cave is a puzzle-platform/adventurevideo game developed by Double Fine Productions and published by Sega in January 2013 on the PlayStation Network, Nintendo eShop and Xbox Live Arcade.storefronts via the PlayStation 3, Wii U and Xbox 360 consoles and on Steam for Microsoft Windows, OS X and Linux. It was later released on October 3, 2013 on iOS devices, and on December 2, 2013 on the Ouya.
The cave
When you begin The Cave, you'll have your choice of three characters out of a total of seven. Choosing different combinations of the Knight, Hillbilly, Time Traveler, Adventurer, Scientist, Twins, and Monk changes the layout of the game. As you descend, you'll encounter unique levels for your party, though there are caverns that remain constant for every playthrough. There is a pattern to the game, and it looks like this.
The levels shown in blue are unique levels for the seven playable characters. If you don't have that character in your party, you'll skip those levels.
With an understanding of the game's layout, we can take you through it all. We'll take you through the constant caverns first, and then we'll check out the unique character caverns.
One last note: some characters can bypass certain obstacles. For example, the Twin's ghost ability can change how you solve a switch puzzle, and the Time Traveler's "pass through" ability allows her to skip numerous gates. For this guide, we will ignore these shortcuts. Chances are, your party will have to take the long route anyway.